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Owen Watson
Owen Watson

Tarzan Pc Game


Following the tradition of Disney's Aladdin, The Lion King, and (partially) Disney's Hercules, the studio converted the popular animation film, released the same year, into a side-scrolling platformer. The novelty, in this case, is that the graphics are in 3D, with filled polygons. But the 3D is purely aesthetic because the movement happens only in one direction (horizontal). Technically speaking, it is know as 2.5D graphics. If on one side, the third dimension doesn't help the gameplay, it is useful to create a more realistic environment and a beautiful parallax scrolling.




tarzan pc game



The young Tarzan can jump, throw fruits at his enemies, slam the ground to reveal secret areas as well as break objects. The difficulty level can be set to easy, medium, and hard, making this game perfect for kids and friendly for all the audiences.


Tarzan (also known as Disney's Action Game, Tarzan) is a 1999 platform game based on the 1999 film of the same name. Versions were released in North America for the Game Boy Color on June 28, 1999, PlayStation and Microsoft Windows on June 30, 1999, and Nintendo 64 in February 14, 2000.[4] In 2012, the PlayStation version was made available on the PlayStation Store for PlayStation Vita.


The player takes control of the eponymous Tarzan, an orphan child who was adopted and raised by gorillas. At the beginning of the game Tarzan is still a young kid who has to learn different skills from the gorillas such as climbing trees, swinging down branches or fighting small but aggressive wild animals. He eventually grows up to be a strong and skilled man who must defend himself and his fellow animal brothers' home, the jungle, from hunters led by the evil hunter Clayton.


Disney's Tarzan is a 2.5D side-scrolling platform game, with gameplay taking place on a two-dimensional plane but with three-dimensional models and environments. The player controls the eponymous character of Tarzan, both as a child and as an adult, though 14 different levels.[5] Along with running and jumping through levels, Tarzan is able to slam the ground in order to break open certain objects, as well as revealing hidden items and secret areas. Tarzan's main method of attacking enemies is by throwing assorted fruits, which can be thrown both overhand and underhand for varying throwing distances and come in 4 different levels of power marked by their colors. A knife can also be found in certain levels and used as a close-combat weapon, and certain other weapons, such as a spear and a parasol, are exclusively used in specific levels.[6] Tarzan's health status is represented by a life bar that depletes as he is harmed by enemies and other hazards. The health bar can be refilled by collecting bananas, which are hidden in banana trees and other areas throughout levels.[6]


Levels feature several different collectible items, such as coins that earn the player an extra life when 100 of them are collected, and four pieces of a pencil sketch which are hidden throughout the level and unlock a bonus level when collected. Scenes from the game's respective film can be unlocked by locating 6 letters (T-A-R-Z-A-N) in each level.[6]


The game has three difficulty levels: easy, medium and hard. In the easy and medium difficulties, little Tarzan gets tips from his friend Terk. Tarzan's enemies are monkeys, baboons, eagles, Sabor the leopard, and different animals such as snakes and bushpigs, and some humans such as Clayton.


The Game Boy Color version of Disney's Tarzan was developed by Digital Eclipse, who had previously developed several ports of older games including Klax, Joust and Paperboy. It was Digital Eclipse's first completely original video game which they had developed and designed from scratch, as their previous efforts had all been ports of other games. The game's development team was given 3 months to develop the game, and consisted of two programmers, ten artists and three level designers.[4] According to the game's technical director, Mike Mika, the initial design concept for the game was "quite ambitious", with several gameplay mechanics needing to be nixed due to time constraints. According to Mika, the team wanted to include gameplay objectives which were given to the player by talking to and interacting with non-playable characters, and had concepts for several mechanics which went unincorporated, such as levels which involved riding on top of birds and levels that featured Tantor the elephant as a playable character.[4]


Rick Sanchez reviewed the PlayStation version of the game for Next Generation, rating it two stars out of five, and stated that "Tarzan is a solid, if uninspired, title that gets by mostly on its looks. Serious gamers won't find much of value, but it might appeal to the kiddie set flocking to the film".[24]


Rick Sanchez reviewed the Nintendo 64 version of the game for Next Generation, rating it three stars out of five, and wrote that "Disney Interactive borrowed the best platform gaming tricks and put them together in one package. While there's nothing new or original in Disney's Tarzan, it is still a decent game".[25]


Tarzan (also known as Tarzan Action Game) is an action, platformer developed by Eurocom and published by Sony Computer Entertainment for the PlayStation console in 1999. Konami published the PlayStation game for its Japanese release. It was also released on the PC, Nintendo 64, and Game Boy Color.


The player takes control of the eponymous Tarzan who ultimately has to save his home, the jungle, from Clayton, a hunter for gorillas. Tarzan starts up as a child learning the skills of the apes. The game has 3 difficulties: easy, medium and hard. In the easy and medium difficulties, little Tarzan gets tips from his friend Turk. Tarzan's enemies are monkeys, baboons, eagles, and different animals, including some humans and Clayton.


The game follows the path of the movie almost exactly, which means that you get a lot of running, a lot of jumping, and a bit of tree surfing, which ends up being one of the best moments in the game. Most of your time is spent running as quickly to the right as possible, while trying to collect Tarzan letters (you'll get to see movie clips for every set you collect) and sketch pieces (which unlock bonus rounds). The action take a few turns, such as free-roaming ship level, and swimming in the river, but for the most part the game covers very familiar platform territory. You also get a chance to take on a level as Jane, and as Terk. Jane runs from a hoard of baboons in a very, very Crash like level, while Terk gives you a chance to take over the camp monkey-style, while avoiding... your other pals. We didn't say it made sense. Speaking of which, though you'd assume that Tarzan would overpower his enemies, he Tarzan spends most of his time attacking enemies with fruit -- and not just any fruit, dangerous fruit. Find special fruits, and you can get a super-explosive blast, or even an edible melon which explodes with deadly shrapnel. Did we mention that Tarzan has the amazing ability to bounce off of nests? Let's not even talk about the natural growth of floating coins that seem to be everywhere the forests of Africa.


The most disturbing aspect of gameplay is Tarzan's obsession with killing -- evil baboons are one thing, but what did those innocent Lemurs ever do to you, Mr. "King of the Jungle"? In Disney's Tarzan Action Game, Tarzan is basically a tribal killing machine, and your job is to slay any and all innocent animals that cross your path. Armadillos, cockatoos, boars, frogs... you name it, and Tarzan has it on his death list. With most games, you can leave behind logic when you're attacking walking mushrooms and alien menaces from hell, but little monkeys? It's a little disturbing, even if they do transform into a bunch of butterflies when they explode.


The game is a fun ride, and despite the lack of logic, grabs a lot of the flavor of the film -- including it's length. The thirteen or so levels fly by in a heartbeat, and though each one is slightly different than the last, none left a strong enough impression that I felt like re-visiting them. I found myself on the second-to-last level in a little over two hours, and that's with most bonuses accomplished. Younger players might want to replay levels in order unlock all the bonus games and movie clips, but most gamers will find the prospect of tackling identical levels a little tedious. Still, it's a fast, frenetic piece of gaming that will have you entertained, even if it isn't for more than an afternoon. I hate to say this, but this is really one of those games that will definitely appeal to younger gamers (who it's marketed for) than older brats like me, who've been raised on the classics, but like their action and adventure games dense, fat and full of brainpower. This is one of the better movie-to-game translations to come along in a long while, and for kids obsessed with the ape-man's adventures, this is a perfect addition to their budding game library. For grown-ups though, it feels a bit too small to be an entire meal, but could serve as a nice appetizer. In the end, it feels just like the movie it's based on -- a lot of flash, but not that much depth.


While Disney's animated adaptation of Edgar Rice Burroughs' Tarzan of the Apes may have failed to capture the magic that made it one of the greatest novels of the 20th century, the video game adaptation of the Disney movie offers a more-than-serviceable action platforming experience.


Everything in the game is brightly-colored and well rendered; much of the CG looks almost animation-quality. It's definitely no shovel-ware. There are a few qualms I have with this one, though. You'll get tired of hearing Tarzan's beast-cry (especially young Tarzan's beast-cry) very quickly. Also, since many of the enemies weave in and out of the 2-D path, it can be hard sometimes to tell when one of the enemies is actually in your hit-plane. And the lemur's... Having actually worked with ring-tailed lemurs, I can tell you that they're less dangerous than cats. The notion that Tarzan, who tore apart lions with his bare hands, fought against the agents of Stalin, and led a crack team of African riflemen against the dinosaur-riding serpent men of the inner earth, could be hurt by a ring-tailed lemur is laughable!


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